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GangstaVerse collectibles work by Susan Acharya

Collectibles

GangstaVerse

Collectibles, games, and events with a community that actually shows up. The hard part was keeping people in the story between the hype weeks.

UX research, prototypes, campaigns, marketing support

What was going on

Big community, lots of drops. Quiet stretches kill momentum. We needed campaigns and prototypes that gave people a reason to hang around when there was no mint.

What I did

Campaigns around the collectibles, UX research, early prototypes with AI tools, and backup for marketing when things got loud.